Comments

Log in with itch.io to leave a comment.

Could you check why it doesn't work well on VBA CE (VBA 1.7.2, the last officially built stable)? It plays music, sounds, but has no visuals.

If not, guess I'll have to stick to the mGBA for it.

(+1)

Hi! I pushed some fixes recently that may resolve the issue, but I’m not sure. I’ll try to dig out my old windows laptop and test VBA CE sometime

Not yet, unfortunately.

Sourceforge repo has the 1.7.2 build.

It's a nice surprise to see a port of this game. I'll try it out and I hope you can implement the missing content mentioned in the description!

(+1)

Reviewed this port in the recent episode of New Game Old Flame.

Also played through the most recent version with cutscenes in a stream.

Really fun game and good port!

(+1)

Thanks! Glad you enjoyed it!

found some weirdness while playing this. The topleft of the map has some glitching (where you are in open space). Tried to make some videos you find here.

Love this game and the GBA seems like fitting for it.

Ah yeah, I need to block off the top left of the map until I can figure out how the original game calculates room entrances and exits. Basically the gamemaker source code for the original puts the whole map in one giant room, and I'm still trying to reverse engineer how some of the view transitions work. Thanks for letting me know!

If you get stuck in the top corner, I think you should still be able to hold A+B to warp out

(+1)

Yes! One of my favorites, and always felt this game would be right at home on GameBoy. I could easily mistake this for a long-lost prototype and would have totally flipped had it actually released back in the day. Loving it.

It's one of my favorites too, a really underrated game. When the desktop version stopped working in my linux install, I ported it to gba to preserve it. Hopefully I'll finish implementing the rest of the features soon, after taking a nice long break. Thank you for your comment!