A downloadable game

A GBA port of the 2010 game Hero Core, originally by Daniel Remar. Brother Android contributed the game's iconic soundtrack.


Flip Hero returns for the final battle against his nemesis Cruiser Tetron - but can he really stop the reign of the machine warlord for all time? Like the first game, the controls are simple and the gameplay is easy to learn. The non-linear game world allows you to tackle the boss machines in nearly any order, or head straight for Tetron's headquarters at the center of the asteroid if you're skilled enough.

Primary objective: defeat Cruiser Tetron

Secondary objective: level up by destroying Tetron's boss machines (marked by a ? icon on the map)

Tertiary objective: collect all ten core computers scattered across the map.


Controls:

* A: Fire Right

* B: Fire Left

* Hold A/B: Blade (if you have the blade)

* DPad: Move

* Start: Map

* Right bumper: toggle autofire

* Hold A and B: warp (fast travel to any save point)


Differences from the Desktop version of the game:

* The dialog and cutscenes aren't yet implemented.

* A few audio mixing artifacts need to be corrected

* Two bosses, the liquid metal processor and Grandmother are missing. I miss them too, and hope to get around to implementing them soon!

* Some sound effects missing

* Only the normal difficulty is available, no hard or annihilation mode

* The minimap is not full size, the original game used 10x10 tiles for the map and the gba engine needs special code to render 10x10 pixel tiles, as the gba native tile size supports multiples of eight.

* Misc differences for GBA compatibility.


Check the game guide for any other info:

http://www.remar.se/daniel/coreguide.php

Source code:

https://github.com/evanbowman/Hero-port-gba

StatusIn development
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorevanbowman

Download

Download
HeroCore.gba 22 MB

Comments

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Could you check why it doesn't work well on VBA CE (VBA 1.7.2, the last officially built stable)? It plays music, sounds, but has no visuals.

If not, guess I'll have to stick to the mGBA for it.

(+1)

Hi! I pushed some fixes recently that may resolve the issue, but I’m not sure. I’ll try to dig out my old windows laptop and test VBA CE sometime

Not yet, unfortunately.

Sourceforge repo has the 1.7.2 build.

It's a nice surprise to see a port of this game. I'll try it out and I hope you can implement the missing content mentioned in the description!

(+1)

Reviewed this port in the recent episode of New Game Old Flame.

Also played through the most recent version with cutscenes in a stream.

Really fun game and good port!

(+1)

Thanks! Glad you enjoyed it!

found some weirdness while playing this. The topleft of the map has some glitching (where you are in open space). Tried to make some videos you find here.

Love this game and the GBA seems like fitting for it.

Ah yeah, I need to block off the top left of the map until I can figure out how the original game calculates room entrances and exits. Basically the gamemaker source code for the original puts the whole map in one giant room, and I'm still trying to reverse engineer how some of the view transitions work. Thanks for letting me know!

If you get stuck in the top corner, I think you should still be able to hold A+B to warp out

(+1)

Yes! One of my favorites, and always felt this game would be right at home on GameBoy. I could easily mistake this for a long-lost prototype and would have totally flipped had it actually released back in the day. Loving it.

It's one of my favorites too, a really underrated game. When the desktop version stopped working in my linux install, I ported it to gba to preserve it. Hopefully I'll finish implementing the rest of the features soon, after taking a nice long break. Thank you for your comment!